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101. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Originally by: B Glorious A small ECM burst could be cool maybe, but if it's damage, that makes me a little uncomfortable. The main idea behind anti "power ball" features is to get people to try to form a line of ships, a spread out clust...
- by Dracon Zethera - at 2007.09.29 03:47:00
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102. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 29/09/2007 03:40:22 Edited by: Dracon Zethera on 29/09/2007 03:38:12 Originally by: Remko Marr While you all make good points, it seems to me that you're forgetting how rare of an occurance this is supp...
- by Dracon Zethera - at 2007.09.29 03:37:00
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103. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 28/09/2007 20:01:59 Originally by: Futher Bezluden Sounds like a great way to insta pod someone. Just blow up their ship and they pod themselves. HAHAHa Poor man's doomsday device. A poor man's doomsday...
- by Dracon Zethera - at 2007.09.28 20:00:00
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104. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Originally by: Hyperforce99 you just made me laugh so hard when I read the part about fusion reactors having a major nuklear explosion when they melt down. for your information a fission reactor would be the second strongest a fusion re...
- by Dracon Zethera - at 2007.09.27 19:11:00
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105. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Originally by: MezX preaty cool idea. i think it would be cool if you could put explosives or somthing in cargo/fitting so you can suicide bomb gate camps/gank squads and make it contraban so you cant go into high sec with it. When I...
- by Dracon Zethera - at 2007.09.26 23:31:00
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106. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 26/09/2007 01:49:31 Edited by: Dracon Zethera on 26/09/2007 01:48:34 Originally by: Venkul Mul Originally by: Dracon Zethera Edited by: Dracon Zethera on 25/09/2007 19:24:52 Edited by: Dra...
- by Dracon Zethera - at 2007.09.26 01:45:00
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107. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 25/09/2007 19:24:52 Edited by: Dracon Zethera on 25/09/2007 19:24:18 Originally by: Venkul Mul Get a alt in your corporation, train it up to amarr cruisers, set yourself at 100 KM from Jita 4-4, the alt...
- by Dracon Zethera - at 2007.09.25 19:19:00
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108. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
Good point. I think it would only be activated if another play killed your ship. The game does distinguish between player kills and NPC kills so I wouldn't think it would be hard to link the meltdown with a player kill.
- by Dracon Zethera - at 2007.09.25 00:49:00
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109. Power Core Meltdowns - in Player Features and Ideas Discussion [original thread]
I was thinking about the blob and CCP's want to get rid of the blob. The only way I can see to move away from the blob is to add more area damaging weapons, as with the attempt at bombs. What came to mind is a power core meltdown, a greater expl...
- by Dracon Zethera - at 2007.09.24 22:45:00
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110. What a game! - in EVE New Citizens Q&A [original thread]
First pvp encounter I had was in a thorax 3 weeks into the game. I had just gotten into 0.0 when I heard there was a drake warp scrambled. I rushed over to get some action, and managed to get into the killmail :). It was a great experience and sin...
- by Dracon Zethera - at 2007.09.23 21:03:00
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111. looking for some general advice to enjoy the game more - in EVE New Citizens Q&A [original thread]
I am a relatively new player myself (3 months playing) and I started pvp after three weeks of playing. If you can fly a frigate, attach a microwarp drive to it, attach a webber and a scrambler, then you are usefull! That is what I did at first; I ...
- by Dracon Zethera - at 2007.09.14 23:48:00
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112. Where do I get started (from an mmo vet) - in EVE New Citizens Q&A [original thread]
Like everyone else said joining a corp is great. My first day playing EVE I got an evemail from someone asking if I would like to join their corp. I was wary about this because I used to play Guild Wars, and if you got a message like that on ther...
- by Dracon Zethera - at 2007.08.30 15:16:00
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113. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I made a recent thread about EVE "weather" which seems to have something to do with this. Here is a link (hopefully). http://oldforums.eveonline.com/?a=topic&threadID=583448
- by Dracon Zethera - at 2007.08.29 19:56:00
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114. Speed nerf - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 28/08/2007 23:04:46 Edited by: Dracon Zethera on 28/08/2007 23:04:35 How about making it so that a collision does damage if the speed ratio between the two ships is over 1000m/s or something along those lines. ...
- by Dracon Zethera - at 2007.08.28 23:04:00
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115. EVE Weather - in Player Features and Ideas Discussion [original thread]
Originally by: Akira2501 I think it's a really cool idea, but after a while it could get quite annoying. I could just imagine having to dock in the middle of a mission because a solar flare is about it hit or narrowly escaping a battle o...
- by Dracon Zethera - at 2007.08.27 20:42:00
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116. EVE Weather - in Player Features and Ideas Discussion [original thread]
Edited by: Dracon Zethera on 27/08/2007 20:13:42 So I check the search button and the commonly purposed idea thread and didn't see this in it. I thought about this while doing a mission and jumping into a radioactive gas cloud which I though...
- by Dracon Zethera - at 2007.08.27 20:02:00
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117. Hmmm...weather control - in Out of Pod Experience [original thread]
Originally by: Tar Ecthelion err. so if it was true that America could control the weather, would they let a CAT 5 hurricane rip into one of there major cities? Actually scientists developed this kind of power that when dropped throu...
- by Dracon Zethera - at 2007.08.27 18:41:00
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118. [PETITION] Siege Launchers - in Ships and Modules [original thread]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 27/08/2007 11:47:34 Originally by: Leandro Salazar Edited by: Leandro Salazar on 27/08/2007 09:29:18 Originally by: Hugh Ruka Since when do you need fitting mods to f...
- by Dracon Zethera - at 2007.08.27 17:19:00
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119. Encounters, Agents, and Orbiting Physics - in EVE New Citizens Q&A [original thread]
You have to remember that when orbiting an opponents ship, they are continously moving and may be moving away from the area you plan on orbiting, even when you have a statis webifier on them. I know when I orbit drones, my orbit ranges from 5km to...
- by Dracon Zethera - at 2007.08.02 12:14:00
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120. Thorax PvP setups - why small guns? - in Ships and Modules [original thread]
You use a 20km jammer because the target may warp by the time you are within 10km, and even at 10km they can still warp before you get within 7km.
- by Dracon Zethera - at 2007.08.02 02:51:00
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